Infamous 2 (PS3)
Developer Sucker Punch
Publisher: Sony

review by:
David Smillie
After laying a solid foundation for a game in Infamous, there is no doubt that Sucker Punch have learned a lot of lessons, and tried to implement them into Infamous 2.
Set In a completely new city, Infamous 2 is a better game than its predecessor in almost every way. The new city (New Marais) has allowed the developers to create an environment that presents as many hazards for the player as it does for their enemies, and this is a real highlight. Shying away from a tendency in sequels to find some way of making the player rebuild their powers from scratch, Sucker Punch have left Cole (The players character) as powerful as he was before, paving the way for a host of insane power-ups that will leave players feeling like a powerhouse, which results in some really great moments, that weakening the player would have made impossible.
New Marais is not only fun to run around in, it also looks beautiful. The developers have really worked hard on tightening up the games visuals for this outing, and it shows. The new visuals also lend themselves well to the cinematic direction that the game has been taken. Although the comic book type method of telling the story from the original still remains, they are much less frequent. Instead there are cinematically animated cutscenes that allow the player to feel that bit more involved in what is for the most part a really engaging and interesting story.
A new addition to the game is the ability to make your own levels. This has been implemented in a way that is generally intuitive, and easy to use for beginners, whilst allowing those more adept at using the feature will be able to push themselves. In theory creating some really interesting levels. The obvious lack of voice acting makes the experience a little jarring from the official content, but having the better levels integrated into the main gaming area, goes a long way to make them feel like part of the experience.
Generally the controls are solid as well. The addition of the players hand to hand weapon that acts as a conduit for Coles powers tightens up the close quarters battling that felt a little unresponsive in the last game. It is likely that players will become frustrated when trying to direct Cole accurately, as he has a tendency to grab onto any nearby surface, but overall this doesn't happen very often, and is perhaps a necessary evil for the amount of times his sticky nature ends up being beneficial.
These are not the only problems the game suffers. In an environment where developers are becoming more and more adept at allowing the players to make their own choices in games, Sucker Punch have created a choice system that really only allows for two extremes. Extremely good, or extremely bad. Admittedly this wont be an issue for many players, but those looking for a game that will present morally grey issues that will have them toiling over their decisions wont find find that in Infamous 2.
With very little graphical popping, and only slight texture blurring at long distances, Infamous 2 overall, is an impressive piece of work. Sucker Punch have struck what seems like the perfect balance. There is enough about the game that fans of the original will enjoy, but there have been enough changes made that will bring those left cold by the last game into the Infamous fold. The developers have attempted to up their game in every department, and for the most part they have succeeded. The plot will not be for everyone, but if a player has even the vaguest interest in open world games, then this is a title that they will want to pick up. |