Child of Eden (Xbox 360)
Ubisoft/ QEntertainment

review by:
Lewis Killeen
Many dedicated gamers have scorned the use of the kinect for the 360, It’s often viewed as a novelty, this isn’t helped by the lackluster games that are kinect compatible, Harry Potter and The Deathly Hallows springs to mind.
Child of Eden is attempting to change this. The game can also be played with the wireless controller, but if you are looking for the full experience, you’ll need the kinect. The premise is interesting, the Internet renamed ‘Eden’ is under treat as is the first ‘Child of Eden’.
The first person shooter game play consists of essentially eliminating malware viruses within the Eden network. It’s repetitive; you’ll often find yourself simply holding down the right trigger. However it is oddly compelling, though you’ll soon find the novelty wearing off.
Eden feels like a party game, the sort of thing to play with friends after a drink or two. While there is nothing wrong with that, it does create a certain shallowness in the game play experience.
There is no avatar or character to take control of, only a crosshair/ cursor. There is very little to draw you in to the story or the environment, despite how pretty and well rendered it is.
Each mission has a theme, the ‘matrix’ mission makes a certain amount of sense, the camera speeds through what looks to be a fibre optic network cable while you shoot anything that moves.
However the evolution level, is rather more confusing as you spend a fair amount of the level essentially shooting the barnacles off a giant, jewel encrusted, virtual whale that then suddenly morphs into a giant, jewel encrusted, virtual eagle. I don’t remember that from Darwin’s theory of evolution.
If you are looking for a game to go with your shiny, new kinect then this may well be the game for you. However if you are looking for an immersive, no holds barred shootout then you may want to try something else. |